The newly formed “Kerberos” released their very first CMV a few days ago, including really creative and highlevel combos.
Players: SuperOgreKiller and sithlord
Some fun-notes for the video:
~Based off the deadliest of the seven deadly sins: PRIDE These combos are designed to reflect damage (among other things).
~It is possible more Sin-based CMVs will be released.
~The music, composed by fellow Kerberos player SuperOgerKiller, was inspired by Guilty Gear
~Wang’s Lightning Item attack hits 5 times, yet I got it to hit 6 in my combo. Seems 7 may be the max but it’s rare.
~Most combos were recorded in a 2-week period.
~Armor King’s Ki Charge hits 9 times but only reflects one total hit in terms of gravity.
~If you hit Wang out of the Lightning Item attack at the last frame, Lightning will pass through the opponent but do no damage.
Made within 2 and a half days, I must realise Dr.B is really limited. His T3 version was much better.
Combo Notations in order:
((01)) – [CH]ff+4 ; 3 ; d/b+2 ; f+1 ; d+2 (Tb!) ; [Yos]b+1~4 ; b+2,1 (w!) ;[Dr.B] u/f+4 ; 2,4~1+2
((02)) – 1+2+TAG ; [Dr.B]b+1,2~1+2 ; [Hei] OTGF ; OTGF
((03)) – [CH]f+1+2~2 (wb!) ; f+1+2 (Tb!) ; [Bry] b+3~f~SSU~3,3,2 ; [Dr.B]ff+3+4~2 (w!); uf+3+4
((04)) – bb+1+4 (bb!) ; [Ali]uf+4,4 (Tb!) ; [Dr.B] b+1,2~4 ; [Ali]b+2,4 (w!) ; ff+2,3
((05)) – d+4 (must hit)~[CH]1 ; f+2,2 ; 2,4~f+1 (Tb!) ; [P.J]1+2,1+2 ; [Dr.B] ff+2~BT 1+2 (wb!) ; d+4
((06)) – UF n 3 ; ff+1+2~TAG (Partner with P.Jack)
((07)) – [CH]d/b+2 ; d+2 (Tb!) ; [Yos] f+3+4 ; [Dr.B] b+1,2~f+4 ; b+3~2
((08)) – [CH]f+1+2~2~2 (w!) ; f+2,2 (w!) ; f+1+2 (Tb!) ; [Yos] SSD+4~1+2, 2,1+2 ; [Dr.B]f+3 (wb!) ; d+4~2
((09)) – [CH]f+1+2~f+1 (Tb!) ; [Ali] b+3+4,3+4 ; [Dr.B] f+1+4 ; d+4~2 (fb!) ; u/f+3 (w!) ; (ZEN)4
((10)) – [CH]d/b+2 ; f+1+2 (Tb!) ; [Yos] f+3+4 ; [Dr.B] d+4~2~2 ; fff+1+2~2
((11)) – [Collision][CH]f+1+2 ; 2+4~TAG (Partner with Yoshimitsu)
((12)) – ff+2~TAG ; [Dr.B] d+2 (Tb!) ; [P.J] 1,1,2 ; [Dr.B] 1 ; fff+1+2~2
((13)) – [Collision]1+2~TAG ; 2 from grounded position ; 3 ; 1 ; 1 ; 1 ; d+4~4~2
((14)) – 3+4~2 ; ff+2 ; [BT] d+2 ; SSU~d+2 (Tb!) ; [Dra] f+2,4 ; [Dr.B][WS]+2~2 (w!) ; [BT]1+2 (bb!) ; TAGT ; u/f+3~4
((15)) – [WS]3~TAG ; [Yos][BT]1 ; [BT]d+2 ; [WS]+3,2 (Tb!) ; [Dr.B] b+4 ; [Yos] ff+4 (ends in BT stance) (w!) ; d/b+1+2~3
((16)) – 1+2~TAG ;[Dr.B] b+1,2~1+2 ; [Dra] qcf+2 (w!) ; bb+2+3 (bb!) ; [WS]+1,1~4~2
((17)) – [CH]f+3+4~1 ; b+1,2~1 ; d+2 (Tb!) ; [Jac] ; u+1+2 ; [Dr.B] f+3+4~1+2~2 (w!) ; ff+4 (fb!) ; d/b+2 (w!) ; 2 ; 2 ; f+3
((18)) – [CH]f+3+4~1 ; b+1,2~3~TAG (w!) ; [Jac] 1,1 (Tb!) ; [Dr.B][WS]1,1~2 ; [Jac] b+4,4 (fb!) ; ff+2~TAG ; [Dr.B] fff+1+2~2
The one and only glitch found by Monga Munga. According to Namco this got patched, but it still gives some random, unexpected glitches. The original glitch is still working, but it’s only available Online – practice mode!
Offline, this only works with Kuma. Panda won’t give the same result.