The main concept of the first 3 combos was to land a combo on a character starting outside of a stage, leaving the opponent in a strange state after several combo hits. Even tho the opponent is BT, still it lands on the wall perfectly. This means in Tekken 6, the wall is “One-Sided”, meaning it only has a hitbox within the stage(es).
The low-parry glitch with hwoarang can be done only after a K.O, and only on regular stages, without any FB! or WB!.
Special thanks to Metadata, for being awesome.