Ending of the Golden Ages

Tekken was always a huge part of my life. Tekken wasn’t just a game for me, it gave me the enjoyment of always exploring the new, and showing off skills and combos no one has ever done.
..but like everything in life, this came to an end also.

My few cents about the current situation:
The upcoming Tekken (Tekken Tagh Tournament 2) just can’t get my attention. The system is old, the “Tag” system won’t make justice at all. To tell you the truth, I’m not even sure I will buy the game.
The new options are really low, the physic changes made the game so easy to handle. Launcher >> Filler >> tag b! >> Ender. Wall-to-wall combos, collision combos, everything is just the same. Some awesome people in the Golden Ages of combo videos found EVERYTHING for the upcoming generation, feeding their combo potentials like mad men.
Now, these awesome ages are gone, leaving behind every joy and happynes that fueld true combo artists. Now you may ask:”What makes someone a Combo Artist instead of a Combo Maker?”
The answer is simple, yet hard to understand for those who think making videos are a competition. We did all these for joy, and for our enjoyment. We wanted to show awesome things in a game we loved and adored, we put passion in it, like it was something breathing. A combo maker is just someone who makes combos, puts them together, and waits for instant fame. They have no originality, no personality, they are just machines who seek fame and views for their so called “work”.
2012, the combo era is totally rotten, fueled with people with ego so high, they can’t really see they became clowns of the whole new CMV generations.
I won’t be a part of this anymore, and I’m not the only one with this. I won’t be a part of something that fights for fame and dominance, this is not about fun anymore.

So now I will make my statement: I’m leaving this whole combo making misery behind. The Golden Ages were really short, but it was memorable, and awesome.
I wan’t to say thank you for everyone who supported me during all these years, you are the best, and please, try to make a better place for the upcoming generation…..because we couldn’t. For me, this is a really sad moment, yet it will be a huge relief. I’m not saying I will completely stop making videos, but for the future, I won’t be an active Combo Video Artist anymore. I achived things that I could NEVER imagined, I made a lots and lots of good buddies, and a few really close friends. I got into KYSG, I think that says it all.

For some of the people (…) out there: Grow up, and try to put your ego behind.

See you, my good friends, and keep up being awesome.

*Update*
This was written by Sithlord:

I’ve decided to step out of the CMV arena for some time as well. E-worship and internet fame has never been my intention. TBH, the terms make me wanna LULZ!

anyways…

My kid is getting older and is starting school very soon. My busy season at work starts when TTT2 is released, so even if I wanted to do something for the game, it’d be 3-4 months before I could have the time to do it properly…..sure, I could do a “2-day” combo video, but that it isn’t my style.
Unfortunately, the CMV arena has turned into a nasty place to be. Honestly is replaced with jockularity. Research is replaced with rushing. Reviews are replaced with silence.
This isn’t the CMV arena I stepped into years ago.
I remember being able to say good and bad things without reprisal. Mistakes like not using tech-roll, or blockable combos were rarely tolerated.
If it took you less than 2 days to make a video, it wasn’t released.
People made individual threads in here per video cause they wanted people’s opinions. Now, people make “appreciation” threads and the recipients expect E-worship. How sad is that?
People continually swoop in long enough to drop a CMV then swoop out. Leave no feedback on others, but expect feedback (positive of course) on theirs. Why??
People care about their “likes” and “dislikes”…..lulz…..yeah, that’s awesome.

I ask…

Where is the direction? Where is the progression? Where is the originality? Where is the risk? The Comedy? The Wit? The Wisdom? Where is the drive to inspire? Where is the unity? Where is the brotherhood? WHERE IS THE ART??

I think back to those who inspired me. Compelled me to release my own art. I sometimes wonder how they dreamed their art up. How they got it to work. I wonder where guys like Tobi, or Akira got their inspiration from? Where Velone dreamed up his conceptual combo film. How long it took 538 to do them even with a programmable stick.

I think of all the highlights and achievements. The friends made and the friends gone (RIP). The people who let me pick their brains.

I tried to lead by example. To give artists a voice in a scene plagued with elitism.

I digress…

It seems CMVs are streamlined now. Practically belt fed through the recording assembly line. Instead of slowly simmering, so all the flavor can be brought to the viewer’s eyes, ears and minds.

It seems so much of the musical aspect has been lost on my viewers. Unfortunate indeed. Only one piece of the artistic puzzle I bring to the table. Music has always been a big factor to me. Seems so many don’t truly appreciate the grand scope my videos present. You may be asking yourself what I am talking about.

I’m talking about widening your gaze and look at the big picture. A big picture I painted through Combo Art. One video is just one piece of the puzzle. Each game a puzzle. Each video a piece.

Strange that no one, save a very few, may figure it out. Spinal and I left bread crumbs…but over the course of our work, we didn’t want those who picked up the bread crumbs to simply stand there and wait for the next artist to walk by and drop some more.

So, it’s time for me to move on. I’ll still be around, modding, watching, and maybe even waiting…

I may do another project someday…or I may not.

I really don’t know if it’s tragic irony, poetic justice, cosmic comedy or what…

…but as I typed this, my two notebooks full of stuff for TTT2 are sitting here…….staring at me. Multiple infinites, surprising characteristics, a super-SITH combo, and so many possibilities…

but I’ve said too much and spoken too little.

Heavy heart & heavy handed…

sithlord

Tekken 6 – Stacking Rage in Practice Mode

Yes, you can actually stack rage mode while playing in practice mode. It isn’t that simple, but I will try my best to explain it.
First, pick a character you desire, and pick Law as an opponent. When practice mode starts, press start, and set your dummy to “controller”.
After you’re done, press start, and do the following:
Press and hold down d/b with your character, and start doing Law’s 10 string (d/f+1,3,2,2,3,3,3). Keep doing it until you reach rage mode. While Law’s doing his 10 strings, there are some things you must be aware of:
Law must NOT press and hold any buttons while stacking rage. You can dash(ff), side step, but if you hold down any of the direction buttons, your character’s life bar will reset.
Next: What CAN you do after rage is triggered? Now you are chrouching, holding d/b. How can you move from here without reseting the life bar? If you immediately start Side Stepping, you will remain in rage mode.If you stop your SS, you can add quickly ANY moves you want (Watch video for examples).

Howhever, you can stack rage with this method even if you repleace D/B with F // B // D/F. So rather than pressing D/B, press and hold(for example) F, it will work all fine, just don’t let it go.

When do your life bar resets?
-After you exectued a move (for example, Paul’s qcf+2).
-After you finished a string. This is the part where it starts to get exciting. As you can see in my video, with Lee, after a launcher, I end up in Hitman Stance. With some of the characters, entering a stance after a string won’t stop the glitch, and you will remain in rage mode. From this point, it’s really up to your imagination what combos can you do within one string (watch video for more examples)
-You can actually cancel some steps without ending rage mode. In the video, I do Lars’ “f+3”, and cancel it with “u”. If you press any of his moves quickly, the glitch will remain. With all of the characters, while Side Walking, you can cancel it with any of the moves any time.

This is all, I tested almost all of the characters with stances and strings, but I end up using mainly Lee and Law.
The glitch doesn’t effect anything when it comes to versus mode, so it’s really only for fun.

If you have any questions, leave a comment!