Combo Video Review – 2nd place.

Finally I’m having some time for this…

My 2nd review is from a person, who’s not just a creative and great CMV artist: He’s an artist in ALL meanings. I’m in that lucky position, that I have the contact with most of my Tekken idols, thanks to a great site called: TekkenZaibatsu. When I first worked with him, (to tell you the truth), I’ve never expected that we’re really alike. Not just in combos. In taste of music, the hunger for “new”, the creativity that keep following us.
Sad fact: most of the people just can’t see the depth of these thoughts. Everyone can make a video from a videogame. Intro ~ actual video ~ Outro. Pattern… Having the balls for making new. -> This is what we need today. And for me, this great guy delivers it in a professional way.

Ladies and Gentlemen:
NUMBER 2

Tekken 6 Combo Movie – Jin Kazama Rebirth
from Ogre Killer

For us, Tekken isn’t just a game. Tekken is a huge part of our life. And no one should be ashamed because of this. Be proud of it.

This video means a lot to me. When I’m watching this video, I can see more than just cerative combos. I see a guy sitting in front of his TV, and sweating blood recording his ideas he came up with. I can see in his head, see the thinking behind every f*cking wall ender and unique launcher. It’s like a 4 and a half minutes of my own thoughts.
You can call me sick, or a Tekken whore or whatsoever, I won’t care. If you want to succeed in this world, you have to stand out for your own ideas, concepts and combos. Like Ogre Killer does.
The music fits too well. You know why…? Because he made it by himself. This is why this video is perfect in all meanings. This material is 100% Ogre Killer. Can you do this? I think not…

Deeper review:

Intro – (00:00 – 00:24) – We get an avatar picture made in a game called “Oblivion”. It’s a portrait of himself. Creative and clever thinking, you won’t see something like this in another Jin video. You will see Jin cutscenes from Hybrid or whatsoever…haha.
The music shoots away, you have that melancholic feeling of a “rebirth”. Never had one, but if I would imagine it, it would be something like this.

00:25: A non-bound combo. Seeing follow ups after 2 EWHFs are always interesting.

00:30: [CH] db+2,2,3 from a fair distance on to a breakable wall, followed up with 1,2,3 on wall. Not easy, since the dummy was a female, getting this ender needs perfect angle.

00:35: [CH] WR tackle to b+2,2 x2. He managed to get EWHF ~ 1,2,3 on wall on that almost Mid-Wallsplat is just unfair.

00:43: Getting actuall combo hits in the cost of whiffing some moves = pro.

00:49: ff+3 ~WS+2 , jab. Great idea. 3,1 ~ EWHF is a hard combo to execute after b!.

00:55: WS+2 fetish detected. Getting WS+2 , db+2,(2),3 as a post b! I would never think out myself.

01:02: Getting the 1,3~3 b! after 2x b+3 + 1 jab is hard. Also, b,f+2,3 as a wall carry move was creative.

01:10: 1,2,3 b! after several hits can get inconsistent. Needs a deep dash before it, like in this combo.

01:17: Clean b,f+2,1,2 after that ammount of hits need special angle. If you look closely, you may see it.

01:23: Move whiffing again for more hits after b!. b+3 , b+2,1 , ff+2 is a creative ender to land.

01:30: w! (1),2,3 b!. With this, b,f+2,1,2 will be possible on regulars.

01:37: At this part, the squeeke guitar hits in. Just love it! Yet again, well angled combo, 1,3~3 after that many hits is impressive.

01:47: HARDCOAR (c) execution. ’nuff said.

01:53: Getting 2x 3,1 after b!…? Tried it a few times, never land it…

01:59: Delayed last hit for perfection.

02:05: Serisously, someone should really explain me this. How on earth can you first b! then fb! at the very same point of a stage? You need to land your fb! move after b! in a right angle, to get your character on the fb! point? The ender, EWHF to db+4 (70%) is manly.

02:14: Is this even possible on females after a [CH] f+4 with a regual WHF ?

02:22: Dmg raping after a [CH] EWHF. Deep dash for 1,2,3 b! is needed here.

02:28: This was the first time I saw 2 ; db+2(70%),2,3(70%) as a wall ender. Never thought that would land. Possibly the best wall ender for Jin IMO.

02:37: Whiff whiff whiff whiff… so much awesomeness.

02:43: This is the first combo in this video where you see one of OK’s specialities: Getting a twisted combo from a perfect angle. Getting behind of the training dummy from a front starter needs lots of effort to come up with. Wall-to-wall combo detected.

02:52: This is the part where it begins to get serious. b+3 ; 3,1 ; 1,3~3 b! etc etc… Hard as hell.

02:59: Jin’s (1),2 has a better hitbox than a simple jab. As far as I know, you can’t connect a simple jab after [CH] EWHF, but a 2 will connect. T6 hitboxes are so awesome…

03:04: Stylish combo with a wb!. For me, getting an EWHF after a cd+1 is hard to land.

03:13: [CH] db+4 to df+4 b! is great! Also, 1 to a dash 3,1 is hard to land, since it can easily end up as a WR+3.

03:19: b+1~4 as a combo starter must be a great challenge. I tried to get combos after it too, but only could come up with a few more hits.

03:29: Possibly the most stylish combo after a [CH] EWHF, packed with damaging moves till the very end.

03:34: My favorite combo in this video. EWHF ; 3,1 is one of the hardest thing you can pull out in a combo with Jin. (<–You may insert a sh*tty sexual joke here, it's up to you, my dear reader). Also, you can clearly see the SS before landing db+2,2,3. Pure gold.

03:41: Notice the first hit on 1,2,3 b! knocks the opponent a bit further on the wall. Well executed wall rape.

03:48: Yes, this combo is another example for Jin’s 2. It has a great hitbox, you can connect it even after a b!. There are several more characters who can do this.

03:59: Another hardcore combo. The execution must be perfect at this one.Also, notice the dmg…insane. This combo includes every combo potential that Jin has.

04:05: that 70% b+2,1 wall ender…. Not fair! : ) Even after the b+2 landed as a 70%, it still picks up the opponent for more wall rape. Excellent finale for perfect move like this.

I think I wrote down everything I wanted. I hope you will read this OK, and will make CMVs in the future as passionately as you’re doing it now. Keep in mind, you have an all time fan here waiting for your videos.

Ogre Killer’s YouTube Channel: OGRE KILLER

His music: Music from Ogre Killer

Short Update Post

Thanks to 2 great friends of mine, I got my hands on TTT2 Hybrid. After playing with it for like 4 hours, I realized that it’s almost the same like Tekken 6, just with a Tag feature. Kinda disappointed atm. I know, it’s only a demo, but still.
Thanks to Hoc I found 3-4 glitches, I will upload them asap.

Combo Video Review – 3rd place.

Like I said a while ago, I will review my top 3 favorite combo videos from Tekken 6. There are many good CMVs out there, but there’re 3 certain videos, that kept giving me inspiration while I was doing my CMVs.

…but before I launch off my review, let’s take an over-view about how I see CMVs.
For me, there are 3 requirements for a good video:
1: Creativity (most important).
2: Effort of showing new things.
3: Editing and music.
Combining these with an artist’s(not CMV maker, CMV ARTIST) own perspective and thinking will bring the final product to it’s true form. For me, the controller type is not necessary. If an artist uses a Prog Stick, as long as he states that out, it’s good and all. I use a prog. stick aswell for experimenting, what can connect after each move and what can’t. If I found something that can be executed by hand, I always use my rusty old Ps3 Dualshock for it. Comes from this, for me, execution doesn’t play a primary roll while judging a combo. On higher levels, like in the well known combo artist groups, I think the hardest part is to come up with something different, something new. After that, it’s only a matter of time when can they pull that idea out.
Music and Editing:
Important. It can give depth and perspective to a video, and you may get some information from your favorite artists taste, and thinking. The actual video quality (HD or SD) is not important for me, as long the presentation can be seen. For example: The well-known Golden Eggs uses his camera to record, yet the clean editing and light music makes them great and watchable. Don’t have to mention, the combos quality are way beyond anything.
Showing new ideas, bringing more:
There are many many good arguments about this topic. Finding something on your own, accident or not, it’s a great thing to “own” an idea. But don’t forget, as soon you upload that on YouTube, or where ever, it belongs to everyone. I’ve seen many many ideas rooting out from my Alisa glitches and others, and I must say: It’s the best feeling ever. Inspiring other artists with my finds is the greatest appreciation I can get. Didn’t get “credit” for it? Don’t care, as long as I know the truth, the better I will feel from it.

That’s all in a nutshell. No let’s get to the main part!

Ladies and Gentlemen:
NUMBER 3

Do not awake sleeping Beauty!!!
from Velone (Vel0ne)

One word: Amazing.
The editing, the music, and the combos just fits to well.
Velone, known from the Russian combo artist group E-Ninjas brought that something “different” in this video. The original ideas and concepts show how creative this guy is. From the beginning to the end, it’s a great piece of art.
Deeper review:
Intro – (00:00 – 01:03) – Lars and Jin wake up the “sleeping beauty”. She wakes up, and with some great editing skills with the in-game cutscenes, she got loose.
Combos –
01:03: The combo starts off as with a side launcher, pretty clever idea to hit [BT] d+1 more accurate. After the floor-break, Alisa got into [BT], but still managed to turn around for a 3,2 wall ender.

01:15: Creative way to give in Alisa’s [C.SAW]f+3+4~2 3 times in one combo. WS+2 to f+3+4~2 was clever.

01:29: 3x ff+1+2 in one combo. Velone does like numbers, that’s for sure : )

01:37: WS+2 after f+3+4~4 was really original. Well positioned uf+1+2 right before the b+4,3 fb!

01:50: Punishing Alisa’s f+3+4~3 with ub+3+4 was a great way to hit in this move from the front.

02:13: Even today I’m not sure how did Velone do this editing trick there. Huge ammount of [BT] rape on pure Jack, great discovery there with the guarantee clean hits.

02:27: After hitting Marduk on the side, FC df+1+2 was a great thought to pick up him without any wall. Also: 9 hit / 101 dmg?? Insane.

02:35-37: Chainsaw-cut transition effect between 2 combos… : )

02:38: Funny moment on the suddenly popping up Practice Mode option. *Turns ON Tech-roll*

02:49: Another great pick-up after a non-launcher move.

02:57: b+3+4,3+4 massacre. These kind of combos are my favorite.

03:07: The last head-dropping hit is actually a combo count glitch. It happens all the time during combo hits after a b+1.

03:21: Cruel Panda ate Alisa’s birdie. Notice the snow around both of the characters. : )

03:28: Creative collision idea. Massive ammount of dmg, and well executed fillers.

03:38: [CH]WR Tackle followed by combo hits are always hard to find. In this case, I think Velone found the best solution. For even more, he executed 2 combos in a row, which make this clip my favorite.

03:57: The Bear had enough of all of the animal abuse, and went “raging”. Great collision idea again, followed with replay cutscenes. Feels like it meant to be there.

Overall, this video is all about effort, and unique combos, with unique editing. When ever I watch this video, I always feel I must make a CMV right now. Velone always does quality work, you just can’t say any bad things about them. Unless you don’t know anything about the game. He’s the perfect example of the “more quality, less quantity”, and this works just fine.

You can find his YouTube channel here: Velone